Role Playing Games
(a game? a performance? an artform? a waste of time? Yes.)

Website Navigation
Family Members


Greetings Geek!

Relax, you're in good company.
Okay, you've officially entered the 'geek' section of my webpage. Below are some musings on a few house rules I've thought up with in order to make AD&D (2nd edition) more playable. There is also an on-line Monstrous Compendium in the works, and if I do say so myself it kick ass. But, I don't say so myself, I've got back-up! I've been learning PHP and how to use the MySQL database to build database-driven pages. My fellow work collegue who's been helping me learn this stuff wanted to see what I was going to put in the database, and I rather embarrasingly showed him the Monster Manual in the works. Turns out he no only knew what it was I was doing, but told me he used to play a long while back (the guy knew what an Aboleth was, for christ sake! major props man) and told me how many people would start linking to this thing once it was up and running. Since it's all in a database, he proceeded to tell me all sorts of things we could do to it using PHP commands! You could put in a search for all kinds of things, even multiple searches! Imagine running a campaigne, rolling a random encounter, and then going to the database to find out what kinds of Chaotic-Evil creatures live in Temperate Regions, have 3 or more HitDice and have type-C treasure!

In the meantime, you can see what I've done so far in the table below. I recently found somebody on the web who already put his MM up on the web, but it's in HTML. The poor guy had to type ALL of that stuff in there. Either that, or he stole it froma program or PDF or something. Well, I'm going to be bogarting all his data to drop in my database. To see HIS Monster Manual, which has WAY more monsters in it than mine does, go to home.onego.ru/~adnd/pages/mm/

Monstrous Compendium

Below is a list of the Monsters currently available on the database.

Aarakocra
Aboleth
Aerial Servant
Ankheg
Ant, giant
Arcane
Argos
Aurumvorax
Banshee
Behir
Brain Mole
Bugbear
Bulette
Bullywug
Carrion Crawler
Catoblepas
Cave Fisher
Centaur
Cloaker
Couatl
Crabman
Crawling Claw
Crypt Thing

Death Knight
Deepspawn
Displacer Beast
Dolphin
Doppleganger
Dragon Turtle
Dragonne
Ettercap
Eyewing

Galeb Duhr
Ghost
Giant, Cloud
Giant, Desert
Giant, Ettin
Giant, Firbolg
Giant, Fire
Giant, Fog
Giant, Fomorian
Giant, Frost
Giant, Hill
Giant, Jungle
Giant, Mountain
Giant, Reef
Giant, Stone
Giant, Storm
Giant, Wood
Gibberling
Giff
Gith
Gith, Pirate
Gnome

Jackalwere
Mist, Crimson Death
Myconid

       

Skeleton, Giant

Titan
Unicorn
Verbeeg

Wolfwere

Home Rules and Musings

Hit Points

Under the 2nd edition AD&D rules, a character gets their initial HP according to the class that PC is in (1d8 for fighters, 1d4 for mages, 1d6 for thieves, etc.). As the PC advances through levels, the PC is given additional HP by adding Hit Dice so that a PC of 14th level will have 14 Hit Dice. In this system, a weak-assed little mage of sufficient level can sustain more damage to his body than two ogres can! I don't care how sturdy someone can get, that makes no sense at all. My system addresses these problems and makes adventuring PCs more "real" in a sense, as well as sturdier at beginning levels (when you really need more HPs!).

When creating a character with the new house rules, the HP are rolled based on the race, not the class. That way you don't have a gnomish fighter with 8HP and a half-orc mage with 2HP. Rolls are based off the description of the race in the Monstrous Compendium, with bonuses for good constitution. As the players progress thru levels, additional HP are given to the PC (adventuring is a good workout, so they get in better shape with each passing level) until they reach their race's maximum allowable Hit Points (plus any constitution bonuses). If a player wants (or needs) more HP than the Max, they'll have to be attained though magical or spiritual means.

Armor Class
Class System
Proficiencies
Languages