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CLIMATE/TERRAIN: |
Any
woods or hills |
|
FREQUENCY: |
Rare |
ORGANIZATION: |
Clans |
ACTIVITY
CYCLE: |
Any |
DIET: |
Omnivore |
INTELLIGENCE: |
Very (11-12)
|
TREASURE: |
C,Qx20 (Mx3) |
ALIGNMENT: |
Neutral
good |
#
APPEARING: |
3d4
(3-12) |
ARMOR
CLASS: |
5
(10) |
MOVEMENT: |
6 |
HIT
DICE: |
1d8 |
THAC0: |
19 |
#
OF ATTACKS: |
1 |
DAMAGE/ATTACK: |
1d6
(by weapon) |
SPECIAL
ATTACKS: |
Nil |
SPECIAL
DEFENSES: |
See Below |
MAGIC
RESISTANCE: |
Special |
SIZE: |
Small (3'
tall) |
MORALE: |
Steady (12) |
XP VALUE: |
65 |
Leaders |
120 |
Description
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Combat
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Habitat/Society
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Ecology
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Smaller
relatives of the dwarves, gnomes are shy and rarely seen by other
demi-humans. They tend to dwell near secluded forests, and live peaceful
lives.
Short and stout, the gnome looks like a compact version of the dwarf,
although two major facial features help to distinguish them. Gnomes
do not let their beards grow longer than half a foot, and they have
long, broad noses fully twice the size of any dwarf's. The skin of
a gnome is any shade of wooden brown, sometimes with a hint of gray.
Their hair is white, and their eyes are shades of blue. Gnomish clothing
tends toward leather and earth tones, with jewelry to match.
Gnomes speak their own language and are often able to converse with
kobolds, goblins, halflings, and dwarves. Further, many are able to
communicate with burrowing mammals via a basic language of signs and
animal sounds. |
Description
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Combat
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Habitat/Society
|
Ecology
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Gnomes
are likely to use any strategy in combat that is not blatently treacherous.
Their great hatred of kobolds and goblins gives them a +1 on their
attack rolls when fighting them. All giant class creatures (gnolls,
bugbears, ogres, trolls, giants, etc.) must subtract 4 from their
attack rolls when fighting gnomes.
Gnomes can muse any weapon that matches their size, and always carry
a second (or even third) weapon. They are fond of studded leather
armor and small sheilds (AC 6). Their leaders will have chain mail
(AC 4) and any gnome above 5th level has plate mail (AC 2). There
is a 10% chance for each level above 5th that the gnome's armor or
weapon is magical (roll separately for each). Roll percentile dice
two or three times (DM's discretion) on the table below to determine
their weapons.
Club
(or war hammer)
Short sword
Spear
Short bow (or crossbow)
Sling
Dagger |
01-40%
41-70%
71-85%
86-90%
91-95%
96-00% |
Gnomes
are highly resistant to magic or poison and save as if they were
4 levels higher than they really are. Gnomes can be preists or fighters,
but prefer being theives and illusionists. Spell casters have a
10% chance per level of having 1-3 magical items (not weapons or
armor) usable by their character class.
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Description
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Combat
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Habitat/Society
|
Ecology
|
Gnomes live
in underground burrows in remote woods. They are clannish, with a
friendly rivalry between nearby clans. They spend their lives mining,
tunneling and enjoying the peaceful quiet of the woods. Gnomes work
hard, and play hard. They observe many festivals and holidays, which
usually involve games and swapping of grand tales. Their society is
well organized, with many levels of responsibility, culminating in
a single chief. The clerics share leadership with the chief, but only
for those matters directly relating to their calling. Internal strife
in a gnome tribe is uncommon, although not unheard of.
A gnomish lair will be home to some 40-400 (4d10x10) adult males.
For every 40 gnomes there is a fighter of 2nd to 4th level (1d3+1).
If 160 or more are encountered there is also a 5th level cheif and
a 3rd level lieutenant. If 200 or more are met, there is a cleric
or illusionist of 4th to 6th level (1d3+3). If 320 or more are met,
add a 6th level fighter, two 5th level fighters, a 7th level cleric,
four 3rd level clerics, a 5th level illusionist and two 2nd level
illusionists.
Also in the lair, there will be a number of females equal to the number
of males and children equal to 1/4 the total number of adults. Gnomes
use animals to guard their homes, 5-30 (5d6) badgers (70%), 3-12 (3d4)
giant badgers (20%), or 2-8 (2d4) wolverines (10%). These creatures
are not bound or caged, but are free creatures that have chosen to
stay near the tribe. |
Description
|
Combat
|
Habitat/Society
|
Ecology
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Gnomes are
very much a magical part of nature, existing in harmony with the land
they inhabit. They choose to live underground for protection and to
avoid marring the works of nature. Gnomes eat meat only if no other
food source is available. They have an average life span of around
600 years and are capable of detecting slops and other underground
constructions as described in the Player's Handbook. |
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