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Giant
Ant
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CLIMATE/TERRAIN: |
Temp/Forest,
hills, & plains |
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FREQUENCY: |
Rare |
ORGANIZATION: |
Colony
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ACTIVITY
CYCLE: |
Day
|
DIET: |
Omnivore |
INTELLIGENCE: |
Animal (1) |
TREASURE: |
Q (X 3),
S |
ALIGNMENT: |
Nil |
#
APPEARING: |
1-100 |
ARMOR
CLASS: |
3 |
MOVEMENT: |
18 |
HIT
DICE: |
2
(worker), 3 (warrior) |
THAC0: |
16
|
#
OF ATTACKS: |
1 |
DAMAGE/ATTACK: |
1-6
(worker), 2-8 (warrior) |
SPECIAL
ATTACKS: |
Warriors
have poison sting |
SPECIAL
DEFENSES: |
Nil |
MAGIC
RESISTANCE: |
Nil |
SIZE: |
T (2' long) |
MORALE: |
Average
(9) |
XP
VALUE: |
35 (worker),
175 (warrior) |
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Description
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Combat
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Habitat/Society
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Ecology
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Giant ants
form cooperative colonies in tropical regions. They are normally docile,
but they can be fierce fighters if their nest is threatened.
Giant ants are black, red, or brown. A giant ant's body is covered
with by a thick outer skeleton that serves as protection and prevents
the body from dehydrating. Two thin antennae sprout from the head
and are used for smelling and feeling. An ant's scissor-like mandibles
can cut, carry, or dig. Six long legs covered with fine bristles grow
from the thorax, while the abdomen contains most of the internal organs.
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Description
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Combat
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Habitat/Society
|
Ecology
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Both worker
and warrior ants will fight. If a warrior ant manages to bite, it
will also attempt to sting for 3d4 points of damage. A successful
saving throw vs. poison reduces the sting damage to 1d4 hp. The queen
ant has 10 Hit Dice but neither moves nor attacks. If she is killed,
the remaining ants become confused (as if affected by the spell) for
six rounds, then scramble from the nest. |
Description
|
Combat
|
Habitat/Society
|
Ecology
|
A giant
ant colony makes its nest underground in a series of rooms and passages.
Mounds of dirt and twigs mark the entrances. The passages may reach
a depth of 16 feet, and the entire nest may be spread out over an
area exceeding several thousand square yards.
When encountered in the wilderness, there is a 90% chance that all
of the ants are workers. Encountered in their colony, there is usually
one warrior ant for every five workers; a typical colony consists
of 100-200 workers, 20-40 warriors, and a single queen. The warriors
are responsible for guarding the queen and defending the nest. All
other duties are divided among the workers. Some gather food, some
clean the nest, some attend to the developing larvae. Others suck
nectar from flowers and produce honey. Storage ants, a special type
of worker, swallow the honey until they are too fat to move or work.
In times of scarce food, the storage ants expel the honey from their
mouths to feed the rest of the colony.
The queen has no responsibilities other than to lay thousands of eggs
per week. Her chamber also contains the colony's treasure, usually
shiny jewels the workers collect on hunting expeditions. Nurse ants
care for the young in an egg chamber; the larvae hatch and develop
into adults in just a few weeks. From 5-50 workers and 5 warriors
guard the nursery chamber. |
Description
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Combat
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Habitat/Society
|
Ecology
|
Giant ants
prefer to eat seeds and grasses, but they will also eat meat if given
the opportunity. Neither giant ants nor their eggs have any commercial
value, though some gourmets enjoy their honey. In a pinch, giant ants
are a good source of protein.
Swarm of Ants
|
CLIMATE/TERRAIN: |
Tropical/Forest,
hills, plains |
Description
|
FREQUENCY: |
Very
rare |
There
is no sight more fearsome than a swarm of red or golden army ants
on the march through a tropical forest, steadily consuming everything
in their path. The individual ants resemble smaller versions of giant
ants, red or golden in color with powerful mandibles. The swarm is
a mobile colony of 3/4"-long workers numbering in the thousands (to
determine the number of ants in the swarm, roll 1d10 and multiply
the result by 1,500). A single queen, identical to the workers except
for her sex and tiny unusable wings, marches in the center the swarm.
If the queen is killed, the swarm dissipates.
The swarm moves in a straight line as a solid block of ants (about
150 ants per square foot). The ants eat all organic matter in their
path, including any creatures too slow to get out of their way. If
the ants approach a river or other obstacle, they turn 90 degrees
and continue their march. |
ORGANIZATION: |
Colony |
ACTIVITY
CYCLE: |
Day |
DIET: |
Omnivore
|
INTELLIGENCE: |
Animal (1) |
TREASURE: |
Nil |
ALIGNMENT: |
Nil |
#
APPEARING: |
See
description |
ARMOR
CLASS: |
10
|
MOVEMENT: |
6 |
HIT
DICE: |
1
hp per 10 ants |
THAC0: |
See
description |
#
OF ATTACKS: |
1
|
DAMAGE/ATTACK: |
See
description |
SPECIAL
ATTACKS: |
Poison |
SPECIAL
DEFENSES: |
Nil |
MAGIC
RESISTANCE: |
Nil |
SIZE: |
See description |
MORALE: |
Unsteady
(6) |
XP
VALUE: |
See description |
They will
not go out of their way to attack and are therefore easy to avoid.
Any creature in contact with the swarm has a 90% chance per round
of suffering 1d6 points of damage from bites; if bitten, the creature
must roll a successful saving throw vs. poison or suffer an additional
1d2 points of damage from the mild poison. Check for bites and poison
for each round the creature is in contact with the swarm. Each point
of damage inflicted on the swarm kills 1d20 ants. Ants may be scattered
with smoke or fire; immersion in water washes them off. If half of
a swarm is killed, the surviving ants attempt to scatter and hide;
since the ants scatter equally in every direction, this actually increases
the possibility a creature in the vicinity may be attacked. If an
entire swarm is killed, award 975 experience points per 1,500 ants.
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